California Polytechnic State University | San Luis Obispo, CA
Bachelor of Science in Computer Science (Expected Graduation: 2029)
Bellevue High School | Bellevue, WA
September 2021 – June 2025
• GPA 3.85. Recipient of Student of the Month, February 2024.
Resume
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Work Experience
Retail Sales Associate, Office Depot| Bellevue, WA
July 17th, 2024 – March 3rd, 2025
• Provided excellent customer service.
• Exceed Expectations in rewards sign-ups.
• Learned the importance of teamwork and accountability.
July 17th, 2024 – March 3rd, 2025
• Provided excellent customer service.
• Exceed Expectations in rewards sign-ups.
• Learned the importance of teamwork and accountability.
Projects
Text-Based Spreadsheet Application (Java, Eclipse)
- Developed a lightweight spreadsheet program in Java, inspired by VisiCalc, to process and store text, numerical values, and basic formulas.
- Implemented a command-line interface allowing users to edit and manipulate cell data dynamically.
- Designed efficient data structures to track and update cells while maintaining structured column-row formatting.
- Built real-time computation features, supporting percentages, average calculations, and expressions.
3D Platformer – Solo Developer (C++ & Blueprints, Unreal Engine)
- Designed and implemented level layouts.
- Incorporated moving obstacle platforms with variable speed, rotation.
- Implemented collision mechanics that dynamically interact with the player character.
Maze Action Game – Solo Developer (GameMaker Studio 2)
Built a 2-level 2D maze game featuring item pickups, destructible objects, and a multi-phase boss encounter.
- Programmed enemy pathfinding, key-door mechanics, and explosion effects using GameMaker Language (GML).
- Designed and scripted a boss with unique movement patterns and attack behavior to challenge player reflexes.
- Focused on player feedback and pacing by gradually introducing new mechanics across levels.
- Developed a lightweight spreadsheet program in Java, inspired by VisiCalc, to process and store text, numerical values, and basic formulas.
- Implemented a command-line interface allowing users to edit and manipulate cell data dynamically.
- Designed efficient data structures to track and update cells while maintaining structured column-row formatting.
- Built real-time computation features, supporting percentages, average calculations, and expressions.
3D Platformer – Solo Developer (C++ & Blueprints, Unreal Engine)
- Designed and implemented level layouts.
- Incorporated moving obstacle platforms with variable speed, rotation.
- Implemented collision mechanics that dynamically interact with the player character.
Maze Action Game – Solo Developer (GameMaker Studio 2)
Built a 2-level 2D maze game featuring item pickups, destructible objects, and a multi-phase boss encounter.
- Programmed enemy pathfinding, key-door mechanics, and explosion effects using GameMaker Language (GML).
- Designed and scripted a boss with unique movement patterns and attack behavior to challenge player reflexes.
- Focused on player feedback and pacing by gradually introducing new mechanics across levels.
Coursework
5 in AP Computer Science A